Death Guard will give you a powerful, elite force that can act as both a hammer and an anvil, taking whatever is thrown at them and hitting back in kind. Ah, the suffering! Weirdly, they haven't dropped the digital version of the codex - whether Apple or ePub. All of the Chaos Space Marine units with T4 now have T5 in the book, so Chaos Lords, Possessed, and Sorcerers in Terminator Armour got a nice boost to their durability. This is an amazing ability every enemy unit within 3 cannot be affected by aura abilities from their army, no rerolls, no shenanigans, nothing! Equally though, gather enough boons and you can choose to spend a requisition point to ascend your character to Daemonhood! He, like the rest of our Lords gained the aura of reroll hit rolls of 1 for CORE units within 6. Death Guard Adeptus Mechanicus Astra Militarum . Contagion ranges start at 1 on turn 1 and go up each turn after that, to 3 on turn 2, 6 on turn 3, and 9 on turns 4+, and some units (like Mortarion) get to treat their Contagion ranges as being turn 4+ all the time. I do not feel that this codex is more powerful than the Space Marines or Necrons codexes. His staff now has an extra pip of strength and his extra mortal wounds on a cast of 7+ is now a 12 range, other than that no major changes! Theres some really fun stuff here from such as; Trench Fighters At the end of the fight phase each Plague Marine with plague knives can make an extra attach with it this is on top of the additional attack they have already gained in their new rules! Certainly some cool rules, but I feel its a tad too expensive for what it does. Rhinos get Contagions, making them very neat ways to spread your -1 Toughness around. Welcome to the 2021 edition of the Munitorum Field Manual. I could go either way, the flavour here is quite Death Guard specific. In addition, in order to take any of the relics here your actual warlord has to be from that Plague Company, so you can only ever have one of those in a list unless you take Mortarion, who doesnt have a company, but lets you pick the relics for other Plague Company characters as if he did. My normal site that I grab these from has been shutdown and I'm looking to grab up all the 9th edition codex if anyone has them to share or knows where I can grab them. Very good power, increases a target infantry unit by +1 Strength and Toughness, T6 Plague Marines anyone? Lord of Virulence: $40. This secondary is one that is likely to never be taken. Most of these got better Chaos Lords now have T5 and they all have more attacks. This could also combo with the Suppurating Plate on a Daemon Prince to make him a highly durable bruiser-type HQ. Typhus has had some big changes, he is now faster at movement 5 and has a base 6 attacks, his armour still gives him a 4+ inv save but no longer affects his movement! Its the one area Possessed bring something to the table that Blightlords dont, by virtue of being DAEMON units. Im largely fine with removing bonuses for souping, but this one hurts. If you would like to support the site then why not order Codex Death Guard through our affiliate Element Games and save yourself 20% too! Sadly the Covid and the Brexit delayed the codex and the review as well. At only 10ppm more than Blightlords, theyre also priced to move. gets an update as well, gaining the HARBINGERS keyword but a rule that lets him moonlight in other Plague Company detachments without messing anything up. They all get a jump to 5 movement, +1 attack, and 3W but get to keep their T5 and their 4+ invulnerable saves. Hes an, has been completely reworked and received huge boosts; it now gives enemy units within 6 -1 to their combat attrition tests (which combos well with. Thanks again! The Entropy Cannons are only +5 points now and also strongly worth consideration, since they now do a staggering D3+3 damage. This company have a stratagem which reduces enemy charge rolls by two, the warlord trait is a contagion that improves friendly AP and a relic that restores wounds when you destroy a model these all seem good options! In the largely unchanged corner, Putrescent Vitality (WC7, up from WC6, +1 S/T to DEATH GUARD INFANTRY) and Miasma of Pestilence (WC6, -1 to hit against a DEATH GUARD unit) are both completely unchanged. We hope thats whetted the diseased, depraved appetites of all the Chaos players out there, and were pretty sure that in the next few weeks were going to be seeing Death Guard armies slamming onto any tablenot quarantined by a sadly-too-real disease in force. On the other, equally diseased hand, Foetid Virion is a neat rule that opens up some list building opportunities for you, allowing you to take up to 3 FOETID VIRION units in a single Elites slot as long as they all have different datasheets. You can then choose either for the unit performing the action to take d3 mortal wounds, or to roll a d6. Look, if you're a Chaos Space Marines player you've been waiting for this a long time. Those are pretty great rules but the clincher is that you can deploy this model and its furnace buddy within 6 of each other anywhere more than 12 away from the enemy deployment zone and any enemy models, allowing you to drop these guys mid-table and control sections of the board as your units move up. We definitely have some stand out units/stratagems, but each codex of 9th does. Fleeing Vectors (No Mercy, No Respite): (progressive scoring) Score 3 Victory Points at the end of any battle round that an enemy unit fails a morale check and has suffered at least 1 casualty from a plague weapon that battle round. Discover the best professional documents and content resources in AnyFlip Document Base. I feel he is the best unit in the book, but still needs to be careful against things such as the Nightbringer! Contagions are a fun new mechanic, though outside of a stratagem it is a shame the really interesting ones are tied to your Warlord that said, I can see a lot of people bringing Mortarion as their Warlord as he is certainly very tasty and gives you a resilient (daemonically so!) They do pay for this, going to 140pts each, meaning youre likely not spamming 9 any more. This is a fun way to completely shrug off multi-meltas pointed at your blight-haulers. Contagions of Nurgle is a new ability held by the majority of the army that dishes out a -1 Toughness aura this aura increases in range as the game continues up to Turn 4 giving most of your army a 9 -1 T aura, which is rather brutal! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Deadly Pathogens are a new type of upgrade that you can buy for points for a plague weapon (not a relic or grenade) thats equipped either by a Character or any model with Champion in their profile name (so squad leaders from Plague Marines and the two flavors of Terminator). As with other Daemon engines the Defiler has had a general improvement with better WS, BS and more Attacks! Over the last two months weve seen a steady drip-feed of rules previews for Death Guard via Warhammer Community and most of the army-wide rules have been covered already. WARHAMMER , - CODE: DEAH GUARD 1 CODEX: DEATH GUARD Versin Indomitus 1.0 En estos documentos recogemos correcciones a las reglas y nuestras respuestas a las preguntas frecuentes de los jugadores. I am not sure how hard it is going to be to keep this fortification alive. straight and still as death around their sorcerous masters; Desperate enough to hope, hunted until willing Theres also some fun interplay between this and the Miasmic Malignifier. You pay 30 points more for it than Chaos Space Marines do theirs, but the other upside is that the Defiler Cannon is now a flat 3 damage gun. The only thing Im a bit worried about is The Droning I dont love having to pick on a single effect, but its just a bit too easy to slap down a. bubble of this on turn 2 onwards, and I think theres a reasonable chance that goes too far in bringing the opposing force down to the Death Guards level. jasonherethere 1 yr. ago Ebiter competitive had custom fleets. Score 4 VP if you control more than half of the objectives with. DEATH GUARD CODEX RELEASE DATE The delayed new Death Guard codex (9th edition's first rulebook released for a Chaos army) went up for pre-order on January 16 and was released on January 23. Similarly, the Defiler is also very good here. The. Death Guard Supreme Command Deatchment (0 CP, 490 Points) LoW: Mortarion, WARLORD, The Droning, Powers: Miasma of Pestilence, Curse of the Leper, Gift of Plagues Death Guard Patrol Detachment (-2 CP, 1,509 Points) Plague Company: Mortarion's Anvil The action is completed at the end of your turn. Check 42 flipbooks from DelightfulMiracl3. Its a nice little add-on to have for your Plague Marine and Blightlord Terminator Units. We covered the math behind this in a previous, also returns, giving you double shooting on Rapid Fire bolt weapons at full range if you remain stationary in the Movement phase, which combines with. The Warlord trait is fantastic, anything within range of this contagion cannot overwatch, Set to Defend or reroll and hits or wounds! Despoiled Ground will likely become synonym with Oath of Moment from the Marines codex, especially because it lives in a secondary category that Death Guard didnt normally perform well in. Your email address will not be published. Learn how your comment data is processed. The Warlord trait is interesting, it is pretty much a reworking of some of the old Death guard auras, dishing out mortal wounds in the enemy movement phase. The Warlord Traits in the Death Guard codex have all changed but maintain their feel from the 8th edition codex. This is a fine change and works well with the extra wound now added to most of the armys profiles. You are, also, going to pretty much have to take the wound option every time, as risking 3VP on a roll of a 4+ is just a, idea. New Crusade rules allow your force to spread their influence, and reference photos and lore sections round out the Codex to . I love content like this as it really allows you to capture the narrative of your force with a developing story that will evolve between games. Your Plague Marines, Terminators and Daemon Engines can soak up absurd levels of punishment as they creep inexorably closer to the enemy, and when they arrive they can do spectacular damage, crushing all resistance in their path. This may be a kiss of death for them, but this is a subject of ongoing debate among the team as youll see below. Well be following this up with more content next week Starting with a Death Guard-focused Hammer of Math on Monday, a review of the books Crusade rules on Tuesday, and a look at building competitive lists from these new rules on Wednesday. The unit also now caps at 10 models rather than 20. He is now better used for worsening enemy combat attrition and reducing psychic cast rolls. Its so good. We definitely have some stand out units/stratagems, but each codex of 9th does. Personally Id go for Mortarions Anvil one to shut down any overwatch, then have a field day chucking a Daemon Primarch at terrified units! Inexorable Advance is basically the updated Death Guard legion trait, and its pretty solid. Id also tap up the Foetid Bloat Drone (especially with fleshmowers), as they got quite a lot of positive stat movement and a very powerful stratagem for the melee build without a massive price increase, while also probably being the best vector for Flash Outbreak shenanigans. Well be recording a fest special podcast this week, and well be putting together a video too. D+. A+, Spread the Sickness (Shadow Operations): Death Guard INFANTRY only, including Poxwalkers (its the only action Poxwalkers can perform). Ah, the suffering! They also get the insanely powerful, plague, which prevents enemy units from firing Overwatch or setting to defend and prevents them from re-rolling hit and wound rolls. Now, this is just on your Warlord, but by the end of the game that becomes a large bubble in which your opponent will find it difficult to counter your attacks! More than I think Ive seen for any other army. The extra trait and relic strats both have the new wording requiring your actual Warlord to be Death Guard to use them, so you cant dip into the traits and relics here without a reasonable commitement to the Plague Legions. Death Guard have a lot of Detachment rules now. Death Guard are, with this book in hand, one of the most durable armies in the whole game. This website uses cookies so that we can provide you with the best user experience possible. He has the twin plague spewer and a plague weapon power fist, called a Plague Claw. He does nothing for your daemon engines. 873. As part of your Crusade force you also get to craft your own disease, with its own Vector, Infection and Terminus. Daemon Engines got +1 to their WS and BS. This is a solid damage buff to the Death Guard roster. have lost the Transhuman Stratagem but retained, , which for 1 CP lets any unit perform a Heroic Intervention if theres an enemy unit within 3. Despoiled Ground (Battlefield Supremacy): (end game scoring) This secondary gives you four conditions to score points off of at the end of the game: So long as you dont get tabled, this secondary is fairly easy to score 8-15 points on, as you can use lots of the Elite helper characters to tick off the requirements. I am in the camp of loving the Malignant Plaguecaster though. Well were happy to say that the Plague Companies are back, in nearly the same form each one has its own special Contagion Warlord Trait, a Stratagem, and a Relic (so net loss of one Stratagem, but the book makes up for those losses and then some). He is my favorite HQ and I can not wait to field him. Death Guard INFANTRY only, including Poxwalkers (its the only action Poxwalkers can perform). Utterly devoted to spreading the Plague God's hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and firepower. Theyve lost their Tri-lobe rule and no longer have fog to shield nearby units, but the new fortification can play that role well enough and they have the Belching Fumes Stratagem, which reduces the number of attacks models make with ranged weapons to generate an even more potent effect. Wings: I like this book a whole lot. The buffs are probably still the more interesting thing from this discipline, but if you have spare slots you can consider it. Rather than letting a whole unit throw grenades, it lets you pick three models in your army to have their grenades become Pistol 6 for a phase, and automatically hit in melee. ASIN : 1839061375 : Customer Reviews: 4.8 out of 5 stars 230 ratings. Not good against every army, but going to absolutely, some opponents, especially on Mortarion. Holy crap theres so much in this section. Editorial: Can we not, with the Fallen thing? There are notably a few things missing from this book! Here thats offset by you now getting +1A with the flail, because the rule giving extra attacks if you have multiple weapons now works with any of them, and the model keeps a plague knife. Continuing from the character upgrades seen in the Space Marine codex, the Death Guard can pay points to give upgrades to the characters and unit champions and while named characters cannot take them, I absolutly love the fact that you can for example give your Deathshroud champion an upgrade giving each hit of a 6 an additional hit, or why not make each wound of 6 cause a mortal wound on top? Warhammer 40k - Codex - Imperial Guard (4E).pdf Warhammer 40k - Codex - Index Astartes I.pdf Warhammer 40k - Codex - Index Astartes II.pdf 31,001 KB . Did they improve as much as everything else? Theyve got 2W and 2A each on their profiles now, plus Remorseless. Has changed a little now giving +1 Move and Advance to Core Units and Elite Characters within 6 sadly this means he cant speed up Poxwalkers or HQ options any more. 4.8 out of 5 stars : Best Sellers Rank : Ok, lets talk about the new ones. is now -1 to incoming damage instead of a 5+ roll to ignore a wound. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Helbrutes only reduce incoming damage by 1 and are 6 movement, but got a ton of tweaks to their weapons (Plasma cannons are now 3 damage flat, power scourges are only S+1) and a new Frenzy rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. Death Guard 9th Codex Original Title: Death guard 9th codex Uploaded by sir loin Description: War hams for tea kay Copyright: All Rights Reserved Available Formats Download as PDF, TXT or read online from Scribd Flag for inappropriate content Download now of 100 Ah, the suffering! Of note is that they cant perform actions except for Spread the Sickness. . Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Robert "TheChirurgeon" Jones, Thundercloud, TheArmorOfContempt and Ace, Robert "TheChirurgeon" Jones and MildNorman. B-. Required fields are marked *. Similar to Cryptek Arcana in Necrons, these arent relics, so you can have both a relic and a pathogen on a model, but you can only take each one once. I just try to compare a plague marine to a possessed and ask why take the possessed. Chaos is fickle! Mutant Strain This buffs poxwalkers with a chance of doing damage to them, each hit of 6 does a mortal wound on top of any other damage, however each hit of1 does a mortal wound to the poxwalkers at the end of the fight (Though they could potentially shrug this as we will see later! Joining us for this review is relatively new Goonhammer author Don The Mastodon Hooson, a player renowned for his mad genius when it comes to Death Guard and Chaos Space Marines lists. - Dave #WarhammerCommunity #killteam. Rob: I cannot imagine building a Death Guard list now without a Fugaris Helm Plague Surgeon. Contrary to some rumours going around still have a 4+ inv save. The Foetid Bloat-Drone is even better now. rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. This relic is identical to its 8th edition version, but is even more useful now. You pay 30 points more for it than Chaos Space Marines do theirs, but the other upside is that the Defiler Cannon is now a flat 3 damage gun. perfect for a poxwalker heavy Typhus army. 9 offers from $59.50. I do not know what the list will become because so many builds look great and viable. Similar to what we saw for Space Marines with Combat Doctrines, Death Guard now get a bonus for keeping the army to a single faction: If every unit in your army has the DEATH GUARD keyword, then those units gain the Nurgles Gift Contagion ability, which gives enemy units within contagion range -1 Toughness. is also back, but now only gives a 4+ invulnerable to a single friendly Daemon Engine within 6, picked during the Command phase. View flipping ebook version of 9ed Codex [Chaos] - Heretic Astartes - Thousand Sons published by DelightfulMiracl3 on 2021-11-06. . Don: The Biologus Putrifier this guy throwing out an unblockable Blades of Putrefaction is absolutely amazing. rule) at 24 on the move, and dramatically improving the armys mobility overall. Faster and more attacks than he previously had, but no longer has mortal wound auras, instead he has a bigger contagion aura, he also gets a new grenade with 3D3 shots! I think i would reserve the use of this model to being one Id only use at an event with a lack of true terrain. is basically the updated Death Guard legion trait, and its pretty solid. It may not be the old 5+ Disgustingly Resilient, but this is as close as you can get in the book for your infantry units! A couple on objectives in the midground could be an option, but thats eating into your already tight points. relic can heal nearby vehicles every time the bearer kills a model. Your Warlord also gets an additional aura of his own based on which Plague Company you select. 339. For the final power, we have a new entrant Blades of Putrefaction has gone off to the big plague pit in the sky, replaced with, (WC6). Stratagem that basically does the same for characters, but this feels very spicy on a Deathshroud Champion, where it gets their scythe up to S8 or S6 as relevant, and lets them cleave through hordes even harder with their 5 or 10 attacks. Of note is that they cant perform actions except for, . I am sure possessed will work, but dont think they will do any better than points equivalent numbers of plague marines or terminators. Every HQ choice except for the Malignant Blightcaster and the Sorcerer in Terminator Armour now has the LORD OF THE DEATH GUARD keyword, preventing you from taking more than one in a detachment. This secondary is one that is likely to never be taken. . Name Battlefield Role Chapter Approved 2020 Forgeworld 2020 . Theres a huge number of interesting effects, plenty of thought put into giving all the different weirdo characters they released in 8th useful roles, and should really capture the inevitable doom represented by the Death Guard on the table. Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. This one was very good already and is now going to be a must-take. The Death Guard get their own psychic discipline in the form of the Contagion Discipline! Luckily for Daemon Prince fans, theyve gone to 6A base (so +2 rather than the +1 for most things) and the hellforged sword and axe have been treated as if theyre power weapons, so go up a point of S each. This is a wonderful upgrade from the previous (now mostly broken) iteration, giving Plague Marines the ability to Rapid Fire (via the returning. The majority of datasheets in this section have the < P LAGUE COMPANY> keyword. #warhammercommunity #miniatures #miniaturespainting #tau #tauempire #40k #farsight #arksofomen #new40k #orks #painting #paintingwarhammer #warhammer #warhammer40k #tabletopgames #tabletop #warmongers #wargames #wargaming, Made a good start on my #Gallowdark scenery. With a few exceptions, all DEATH GUARD units are from a plague company. Now sporting BS 3+ and a Plagueburst Mortar with a flat 2 damage statline, its priced to move at 165 points. Typhus gets an update as well, gaining the HARBINGERS keyword but a rule that lets him moonlight in other Plague Company detachments without messing anything up. Rob: Yes, if you are mono-DG axes are pretty much always the right play and if you are souping you should look at swords. It is not the most flashy relic, but increasing the range on the Noxious Blightbringers or Plague Surgeons aura effects are extremely good and allow for greater coverage. I am sure possessed will work, but dont think they will do any better than points equivalent numbers of plague marines or terminators.
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