2. Give the video a rating so I know whether to make more videos like this! The group will move to this point or object. However, if you can get around the new commands, it can be ported easily. thedubl Create, define, use and manipulate locations. } forEach [ Commands used to add Event Handlers to GUIs. It would be great if it could be found or even recreated. //_caller groupchat "Wait to pop smoke until we clear the area and in range! Everything about the ARMA game series by Bohemia Interactive on reddit! _insertWp = InsertionHeli addWaypoint [_arrivePos, 0]; https://github.com/xv/Arma-III-Heli-Extraction. After i have played around with your script i found out that if i just make a heli with AI only they don't land on the marker only if i play as one of the Ai it will land any chance i can change something so i can have two helis land in my intro ?? The compatibility status with Advanced Combat Environment 3 (ACE 3) mod is unknown as of 27/7/2019. _insertionWp1 setWaypointStatements ["true", "hint ""Pilot: GO! //_caller groupchat "Select insertion point. Control radio availability, chat messages and subtitles. In the waypoint's onAct put: this LAND "land"; It'll land and turn off. In the case of multiple support groups, the first placed available group will always respond first, irrespective of distance. If the waypoint is placed on an empty vehicle, as many of the group as possible will board it. //Go to location wait for signal _vehType = _x select 0; The group will move to the waypoint, and then be dismissed. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. openMap true; Arma 3 Orders coming down from up top brass have called for all Arma 3 helicopter crew to hand in their grenades, leading some to predict we may see a spike in Serenity-like situations. The group will move to the waypoint (spatial or object), where any units from other groups who are in cargo spaces of the original group's vehicles will disembark. You can use those to create any path you wish for a vehicle, including the speedy landings like in the campaign. Three U.S. Army soldiers who died when two helicopters collided in Alaska while returning from a training mission have been identified.. Chief Warrant Officer 3 Christopher Robert Eramo, 39, of . //_caller groupchat "Waiting for orders use the order pilot action! Valve Corporation. player addEventHandler A cycle type waypoint can be used to make the group move in an infinite loop, a great and easy way to create a patrol. _type can be set to a shortcut class or a fullname class. If the Get Out waypoint is placed on an object, the group will move to the location of that object at the instant the Get Out waypoint becomes its current waypoint, then disembark as normal. _params = _this select 3; if (!visibleMap) exitwith { [ In Arma 3, waypoints are categorized into default waypoints, most of which have existed since the start of the franchise, and Advanced Waypoints, which are new for Arma 3. . If not enough, use brute force. As of 1.36 this waypoint type seems to be semi-functional. _insertWp setWaypointType "Move"; The group will not travel to the actual. waituntil { sleep 1; (_caller distance helo) <= 250 ; }; //B_IR_Grenade Advanced Waypoints can be considered a Scripted waypoint with the Script field pre-filled with the path to the appropriate script file. To make heli land and unload you can do two things , in script: Those codes wont work without modifying for your heli setup. _monitor = [] spawn { waituntil { sleep 1; (alive helo) && (!alive player)}; {deleteVehicle _x} forEach crew helo + [helo];}; You will not be able to request another one, however. ]; //pickup When added to an artillery crew, the gunner will fire at the waypoint if it is in range. (heli will move to "transportdelete" marker for clean up. However once there it would seem there is no way to announce "Support Done". Given enough time, some of the group may wander kilometers from the waypoint. This page was last edited on 9 August 2022, at 19:52. Note that the dismissed waypoint does not inherently alter behaviour mode, nor make units disembark, land aircraft, or turn vehicle engines off. After the helicopter lands at the extraction zone, it will not wait forever to be boarded. hint "Command: Request Cancelled"; A group with a current waypoint of this type will move to the waypoint's position, then wait until it can provide support for another group that requests relevant support using "Call Support" command menu. Share us with your friends and colleagues. If a Move waypoint is attached to a building object, the "Position In House" menu option will become available. Place down the invisible helipad. If interested, hereafter a complete list of my scripts with links: If you have comments please use the specific BI forum. Hi does anyone have a reliable Heli transport script out there they could recommend ? ["Insertion", [2], "", -5, [["expression", "_thread = 1 spawn dub_fnc_insertion;"]], "1", "1"], The waypoint is completed when no mines are detected in the search area. The group will move to the waypoint (spatial or object), then any of its units that are in cargo space of any vehicle will disembark. _arrivePos = [( _playerPos select 0)+50,(_playerPos select 1)+100,( _playerPos select 2)]; ["Land", [3], "", -5, [["expression", "_thread = 2 spawn dub_fnc_Land ;"]], "1", "1"] A better helicopter extraction script where the spawned helicopter is based on the player's faction and much more. Many thanks will test it tonight on dedi :), You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. (if your internet can handle it) It takes ages to render with this resolution and framerate but I think the viewing experience makes it worth it :-)_________________________________________________________________Follow me!https://www.twitch.tv/callmehtommehhttps://twitter.com/CallMehTOMMEHhttps://www.facebook.com/TOMMEH.ARMA.FLIGHT/http://callmehtommeh.imgur.com/_________________________________________________________________Enjoy the video? It will hover too high in the air to safely disembark. On a dedicated server, this waypoint does not work if the commander of the group being transported in the back of the vehicle is human. AI landing by Heli BY ENIGX Description: The script orders the landing of AI units via a helicopter on markers placed on the map from editor. //_caller groupchat "Request Cancelled"; If there is no suitable vehicle near the waypoint, the waypoint will complete almost immediately after becoming active, and the group will continue on to their next waypoint. A tag already exists with the provided branch name. The group will move to the waypoint and hold position until the group knows enough about an enemy unit to identify which side that belongs to, and that they are capable of attacking. InsertionHeli setBehaviour "CARELESS"; Finally, if the waypoint is attached to a non-vehicle class of object, the group will move to that object before boarding any available vehicle space it already has. Guard groups move in the following pattern: A note on the movement. hint "Pilot: Once everyone is out, use the Order HELO RTB to order us home! waituntil { sleep 1; (player != vehicle player && player in helo && alive helo || (!alive helo)) } ; 2. The exact object the group will attack is not easily predicted, and if the group itself is near the spatial Destroy waypoint when it becomes active, the group may even choose to attack, but not necessarily destroy, one of its own members. AI leaders will generally pause to choose a path before they start moving. Ill share it when I get to it (at work). //depending on time of dayt requires either ir or smoke _playerPos = getPos player; i just make a waypoint UNLOAD for the helicopter and for the units that are in the chopper a GET OUT waypoint, the heli will land and you can place a move waypoint after that to make the heli take off and move to that location. }else{ _insertionWp2 setWaypointType "TR UNLOAD"; The second custom argument determines the classname of magazine to be loaded. The group does not move to the waypoint's location, instead skipping immediately to the next waypoint. ARMA 3 - MISSION EDITING & SCRIPTING Heli Transport script Sign in to follow this Followers 3 Heli Transport script By 1para {god-father}, April 24, 2018 in ARMA 3 - MISSION EDITING & SCRIPTING 1para {god-father} Thread Starter Warrant Officer Member 105 2047 posts Joined: July 30, 2010 Posted April 24, 2018 Please note, the heli will find a safe place to land. The exact size of the area searched is limited to the leader's expected travel time. _insertionWp2 setWaypointFormation "COLUMN"; _heliPos = [(getPos player select 0)+1000,(getPos player select 1)+random 1000,(getPos player select 2)+300]; Attach and detach ropes to objects, slingload and drop them. Give the helicopter a waypoint to land somewhere (I reccomend you put a invisible helipad there just to be sure) and then set the next waypoint as "TRANSPORT UNLOAD", As an alternative i recommend Achilles/Ares for Zeus missions, if that is what you are looking for. Read and set parameters for the current mission. ), but by the time the original guard group has turned around, another group might already be closing in, starting another little "race". UPDATE: I forgot to give rep toozealot111for the fastrope. Sure, I can see it tomorrow. Espaol - Latinoamrica (Spanish - Latin America). Manipulate and connect to UAVs or remote control units. Powered by Invision Community. The first trigger created is the most important, the second the second most important etc. 3. place a default marker anywhere on the map called "transportdelete" Default is true. Commands to change the difficulty of the game. //***************************************************************************** ]; /************************************************************************************************************* Disable whomever gets the action until the heli is destroyed or the insertion is complete. //PICKUP!!! _id = _this select 2; Since RHS units carry custom magazines, support for mod's-exclusive throwable grenades is also included. "; In Arma 3, this waypoint lets AI helicopters drop off vehicles that their helicopter has already sling loaded. Support for Community Upgrade Project and Red Hammer Studios mods is included. "), {showCommandingMenu "#USER:INSERTIONMENU";}, [], -99, false, true, "", "dub_showActions"]; _insertionWp2 setWaypointCompletionRadius 10; Note that the automatically created first waypoint (the leader's initial position as seen in the map editor) is considered as a Move type waypoint and can be used by the cycle waypoint. }; dub_showActions = false; /****************************************MENU***************************************/ dub_showActions = true; The Weapon Pool enables the player to use weapons from one mission in others. _id = _this select 2; People just need to have patience. SO TAKE IT AS IT IS. Commands used to change a unit's identity such as rank, voice and name. _rtb = player addAction [", " ,{ my plan was to have a huey make a combat landing as in vietnam, as we all know the ai are not up to it, so i attempted the unit capture/play route, no luck there could never get the script to work.so is there any other way to make the huey make a combat landing? The script will execute. //_caller groupchat "Once we land, load up quickly"; Now make the northern and southern fortifications weak, and suddenly you might find yourself flanked. If you want the pilots to die on impact do this: Create a trigger and the set trigger owner to the heli, set the type: none, activation: owner only and activation type: present Then in the condition field put: this and isTouchingGround Heli_01; and in the On Activation field: Name the marker whatever you want. [[player,[("" + ("Transport") + ""),{_this execVM "scripts\insertion.sqf"},[player],0,false,true, "",'player ==_target']],"addAction",true,true,false] call BIS_fnc_MP; 2. If the waypoint is placed spatially, the waypoint's behaviour is less predictable. If there are only human players, the helicopter will not land. While waiting, any unknown targets are checked (group moves in the direction of the target) and any recognized enemies are engaged. This waypoint must be placed on top of a vehicle which can load other vehicles. Everything to do with the Team Switch feature. The search will attempt to visually check all locations within the search range, so a search inside a city will take far longer than a search in an empty field. Commands that are used to get information about mods and addons. If the script detects that your player unit belongs to a CUP or RHS faction, the extraction helicopter will be part of the said faction. Air vehicle will try to land as close as possible at the waypoint location and unload all vehicles in its cargo. sleep 1; "; /******************************************************************** Besides guarding areas marked by "Guarded by" triggers, guarding groups are also ordered to destroy any enemy units that are known to any group of the same side. [, ,