Race tracks are all official race tracks (Bathurst, Brands Hatch, Catalunya, COTA, Daytona, Hockenheim, Homestead, Indianapolis, Le Mans, Lime Rock, Long Beach, Laguna Seca, Monza, Mugello, Nurgburgring, Road America, Road Atlanta, Sebring, Silverstone, Sonoma, Spa, Suzuka, VIR). Properly tuning this ensures your car maintains grip on the road, which improves handling, control, and the transfer of power from wheel turning to actual momentum. Our Forza Horizon 5 tuning guide has everything you need to know about tuning your car, including what every setting means, how to get started, and more. Choose higher for engines with less peak torque, and lower value for engines with more torque. Generally speaking speed oriented tracks require a high differential setup for better turn-in and turn-out performance while grip oriented tracks require a low differential setup that helps stabilizing the car on corner entry and exit. Differential1 ARB Stiffness, High +24%, Medium High +12%, Medium Low -12%, Low -24%. Differential1 Final Drive, High -0.5, Medium High -0.25, Medium Low +0.25, Low +0.5. When a location offers three track variants often the full size variant is the neutral variant complemented by a shorter more speed oriented variant that requires understeer balance and a shorter more grip oriented track variant that requires oversteer balance. Setting up tire pressures to specific tracks is a two step process. Full race tracks require more braking force on the front while short tracks require more braking force on the rear. Edit Gear Ratios and compare Multiple Gear Sets, When tracing, Shift so the RPM drops TO entered RPM. Similarly, we can calculate the gear ratio by considering the number of teeth on the input and output gears. . Balance Camber Front Toe Rear Toe Caster, Oversteer -0.1 +0.1 -0.1 -0.1, Understeer +0.1 -0.1 +0.1 +0.1. If you notice areas your cars can improve in (like poor handling or stability), you can refine your tuning settings to, hopefully, reduce those concerns and mitigate the problems. Designed for ease of use whilst our tuner is being used on smaller mobile devices. High and Low serve as antipodes regarding tune settings (think of Summer and Winter), while Medium High and Medium Low are a mixture of High and Low tune settings (think of Spring and Autumn). Before you begin, obviously you'll need to know how to begin. For night and rain scenarios first dampers are softened, then dampers are adjusted for more understeer, i.e. Courses are primarily digital representations of real tracks, with 22 tracks based on real locations, and four being fictional. This chart is particularly useful when used in conjunction with an engines power and torque data showing what the rpm drop is in each gear when shifted at a specific engine rpm. To better explain gear ratios, let us consider a two-gear system where the input and output gears have ten and forty teeth, respectively: Following our gear ratio equation, we can say that this gear train has a gear ratio of 10:40, 10/40, or simply 1/4 (or 0.25). Brilliant work, will be using this a great deal. When tuning for a specific scenario ARBs needs further adjustment to work best in the selected scenario. When tuning for a specific scenario tire pressures are further required to be altered to work best in the selected scenario. Here's what you need to know: Three sections of Forza Horizon 5's tuning options, "Damping," "Springs," and "Antiroll bars," all relate to your car's suspension and handling. You can see a graph displaying this information when upgrading your car's engine. For most cars, this line intersects at approximately 5,242 RPM, Understanding this graph will help you learn where your car produces most of its power and may help you tune your gears more effectively, Remember that gear tuning requires nearly endless trial and error, especially when you're just starting out. An ordered pair of numbers separated by a colon, such as 2:5 or 1:14. In equation form, it looks like this: gear ratio = ( diameter of input gear)/( diameter of output gear). For maximum acceleration, as required in a drag race application, best track performance is found by keeping the engine between peak torque and a little after peak power in each gear. Gearing Profile Final Drive Gear Ratios, High Speed -0.2, Medium Speed -0.1, Speed -1.0 +0.2, Accel +1.0 -0.2, Medium Accel +0.1, High Accel +0.2. For a complete list of tracks with track type, track size, balance and profiles please refer to Appendix B - Track List. Scenario Front Ride Height Rear Ride Height, Day -0.1 -0.1, Night +0.1+0.1 +0.1-0.1, Rain +0.2+0.2 +0.2-0.2. Copyright 1979 - 2023 Greg Tarrant - blocklayer.com. Use our titration calculator to determine the molarity of your solution. (Image credit: Source: Xbox Game Studios), vast number of intricately recreated cars, guide to upgrading cars in Forza Horizon 5, Review: Thrustmaster T818 wheelbase makes direct-drive sim racing affordable with a catch, The Microsoft and Activision Blizzard deal is being scrutinized for the wrong reasons, Get this rare Destiny 2 armor set now before it goes away next week, Minecraft Legends celebrates over 3 million players, releases first update, 70% off Avast One for a limited time only, Custom tuning setups include all upgrades and tuning options applied to that car, You cannot edit another creator's tune, which means you won't be able to upgrade or tune your car without removing the custom tune, Front diff lock settings tend to be much lower than rear diff lock settings (if your car is AWD), Front differential acceleration should start at around 25%; you can tweak from there, Front differential deceleration should start even lower, at around 10-15%; again, you can tweak from there, Rear diff lock settings tend to be much higher than front diff lock settings (if your car is AWD), Rear differential acceleration should start around 40-60%; you can tweak from there, Rear differential deceleration should start a little lower, at around 20-25%; again, you can tweak from there, On most cars, you'll want to keep the center differential closer to the rear, at around 70-90%; you can always tweak this setting, Front and rear differential acceleration should be locked to 100% in most cases, Front and rear differential deceleration shouldn't matter at all, Front and rear differential acceleration and deceleration should be 15-20% higher than with a general tune, Center differential can be used to fine-tune your handling; moving more towards the rear is usually more beneficial, Front and rear differential acceleration should be significantly higher, often locked to 100%, Front and rear differential deceleration ultimately comes down to personal preference; a lower setting provides more control while drifting, but a higher setting allows for more sustained drifting, If using an AWD car for drifting, moving the center differential much closer to rear is usually preferred, Moving the braking balance towards the front of your car increases the overall stability of braking, but can introduce understeer, Moving the braking balance towards the rear of your car increases oversteer, but can decrease stability, If you have the ABS driving assist turned on, you should probably keep braking pressure at the default 100%, If you play without ABS, some cars can benefit from having a slightly higher braking pressure (around 110% is a good place to start), If your car dives too much when braking around turns, you can move the braking balance more towards the rear, If you have ABS turned off, a higher braking pressure can be beneficial (but is ultimately down to personal preference), Moving brake balance more towards the front, especially on RWD drift cars, can offer greater control during drifts, It's almost always better to tune downforce higher (closer to "Cornering") than lower (closer to "Speed"), Front downforce should be lower than rear downforce, to maintain control at high speeds. Learn how to calculate the frequency of light and the regions of the electromagnetic spectrum with this handy tool! Imperial Metric Vehicle speed in MPH In a two-gear system, we can call these gears the driving gear and the driven gear, respectively. Not being the best player in the world, I still manage to come within the top 3 in all my races. Divide the number of the driving gear by that of the driven gear to find the gear ratio. Create standard, dirt, cross-country, drift and drag tunes Choose between general purpose or track and season specific tunes Advanced tune settings to further adjust tune balance and stiffness First ARB base levels areset according totrack type, size and temperature. Pick a first gear that gives the best acceleration value according to the simulated 0-60 times. front tire pressure is decreased and rear tire pressure is increased. Shifting at 5000rpm from 3rd gear into 4th (76mph), sees engine speed drop by almost 1500rpm, to a little over 3500rpm. The final gear that the input gear influences is known as the output gear. The transfer of movement happens when two or more gears in a system mesh together while in motion. Setting up gearing specific to a track is essential foroptimal usage of the cars available powerband. This parameter determines if the amount of power transmission will increase or decrease. Tuning gears can completely transform your car's performance in both top speed and overall acceleration, but it can also render your car utterly useless. Track Size Front Ride Height Rear Ride Height, Full Track -0.1 -0.1, Medium Track +/-0 +/-0, Short Track +0.1 +0.1. ----- Chapters -----. If you try to use them on tracks with different characteristics they will actually perform worse than general tunes or speed and grip tunes as described in part 1 and part 2. The following table depicts which tuning area is affected by track type, track size and track profile. Tuning lets players customize individual metrics on their car, including the amount of downforce applied by aerodynamic upgrades, the specific settings of their car's suspension and handling platforms, even the specific gearing ratios for the engine, and much more. The engines with a max torque rpm much higher in the rev range are the ones where gearing is especially important. In any case rear downforce is reduced more than front downforce, often in a 1:2 relation. Temperature Gear Ratios, High +0.1, Medium High -0.1, Medium Low +0.1, Low -0.1, Scenario Front Tire Pressure Rear Tire Pressure, Day +0.5 +0.5, Night -0.5-0.5 -0.5+0.5, Rain -1.0-1.0 -1.0+1.0. Using these tools, you can build any car you want and race it all across Mexico. Its the type of engine that will throw you back in your seat immediately, like a big V8 or a quickly spooling turbo. Brakes for Bernese Alps Club (Short Road Track, Oversteer Balance): Brake pressure: 125% - 30% + 5% + 1% = 101%.
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