Thats critically important to this cards worth because it gives you a way to dump your excessive Simic mana into something useful. Once fielded, this enchantment simply makes all lands indestructible. All Forests are 1/1 creatures that are still lands. View User Profile . [1] Contents 1 Description 2 Examples 2.1 Change to Plains 2.2 Change to Island Rising Miasma is pretty bad, worse than Pyroclasm. But with dozens of terrain-cultivating cards available, which spells reign supreme? Its still a land. First on our list is the pricey card Rishadan Port, a land that can be put in any deck as it has no color restrictions. Advocate's so darn versatile you can play him in almost any green deck. http://www.commandercast.com/category/articles/generally-speaking. I think it still carries its weight in Commander, especially when you get to the point where youre paying the cost five or six times. This is honestly pretty good, especially since its also a 4/4 body for five mana. Here's arguably the best land ramp for mono-green. It has the awaken mechanic, so you can pay the full to get a 4/4 out of this exchange. I like that it gives haste and I could see this working in some incredibly-niche landfall/aggro Gruul () deck. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sylvan Awakening is a neat but not so powerful card. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. But for now, as we eagerly await Wizards of the Coast's next expansion of land-swarming spells, vote for your favorite card. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. The fact that it comes attached to a Germ token makes it perfect for playing right after a Mutilate or its ilk, or you can just attach it to a creature with one of the many instances of evasion available in black. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. Land cards are a staple of the game, and here are the ten most powerful. They each become 0/0 Elemental creatures with reach, haste, and When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped. Theyre still lands. Sometimes you just have to be the menace at the table. RELATED:Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set. Face Off In YouTube Crossover Match, Flesh And Blood: The 10 Best Instant Cards, Yu-Gi-Oh! Whether it comes from tapping their only land of a particular color to ensure they can't cast certain spells or shutting down some of the other lands on this list, Rishadan Port is an excellent control card for any deck. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. +1: Reveal the top card of your library. While the attached pump effect isn't quite as excellent as being able to whittle away at your opponents' life totals while boosting your own, it can nonetheless prove valuable if you somehow manage to wipe the rest of a board. Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. A 2-mana 3/2 is borderline okay in most Constructed formats and probably just bad in Commander. Titania, Gaea Incarnates power and toughness are each equal to the number of lands you control. 6: Untap up to two target lands you control. Why, Urborg, Tomb of Yawgmoth of course! And Burgeoning is especially useful in multiplayer, giving several chances to till your fields before your next turn rolls around. 7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. When I first read Life and Limb I didnt even think about what Id do with my onslaught of little plant lands. Nissa of Shadowed Boughs (Zendikar Rising) | Illustration by Yongjae Choi. Jace Beleren[/card] = Jace Beleren [card=Jace Beleren]Jace[/card] = Jace Magic CompRules Scry Rollover Popups for Google Chrome The first rule of Cursecatcher is . Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. Its not too great, especially since you can find that for three mana on average without the awaken mechanic. Part the Waterveil | Illustration by Titus Lunter. I dont think Id ever want to make a 3/3 with this card. Whether it's shutting down powerful lands or simply shutting down basic lands, Strip Mine is a versatile threat. The flying part here is what sells me. I love now how I am debating whether or not to go Naya, mono-Green, or five color! Though this query has ended, its relics still slumber in NewArgive. Theyre still lands. If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. Fastbond is undoubtedly one of the best Magic cards ever made, but it ranks second because it's rightfully banned in several formats. A place for general discussion of Magic: The Gathering. Its still a land. Lands 305.1. {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. Wayward Swordtooth. The 5-mana ability is where things get interesting. You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. There are four cards that explicitly turn creatures into lands. This site works best with JavaScript enabled. For a single mana, this enchantment lets you play a land whenever an opponent does. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. More than that, when Tidecaller enters the field, you can return a card with awaken from your graveyard to your hand, and she automatically grants your land-creatures flying. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. Its the best overall bang for your buck, though Im not sure theres too much bang here. X cant be 0. it only overwrites land types. Lands that turn into creatures have always been powerful, but are often pretty restrictive in where they can be used. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. Both of these enchantment-based animate land cards are very underwhelming. Exploration's hefty real-world price makes it only accessible to devoted players, but it's still one of green's strongest aces. Im a big fan of Druid Class. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. A 4/4 with vigilance (attack without tapping) and elemental synergy is already a fair deal for five mana. Newer players would do well to steer away from these options, although if they're anything like me when I was new, they'll probably hold on for dear life. If you haven't noticed a trend yet when it comes to cards that care about Swamps, then you may not have actually played against a mono-black deck before. It puts three +1/+1 counters onto a noncreature land you control, untaps it, and gives it vigilance and haste. Id have loved to see this give trample. It also lets blue players keep more mana up, which anyone can tell you is always dangerous, making Tolarian Academy the single most powerful land card fromMagic: The Gathering. That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. Theres nothing better than going wide other than going wide with creatures that pack a punch. That may be too much, but youre also going down a land if your opponent has spot removal, so whos to say? In the world of power creep, Nightmare Lash has largely been outshined by its pupil in the form of Lashwrithe. Criteria: Nonland cards that care about the number of Swamps either you or other players control, or that otherwise trigger when a Swamp is tapped or enters the battlefield. The red Genju, Genju of the Spires, is a 1-mana enchantment that turns your land into a 6/1 spirit for just two mana. Skarrg Guildmage is a 2-mana 2/2 that can animate lands for just . Neither offer particularly strong creatures, and both are enchantments that keep coming back. Its still a land. Theyll eat this up and have plenty of synergy to go alongside it. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Direct Card Kingdom Links for Each Card in this Video: (SPOILERS)Note: Prices may have changedSylvan Awakening - https://www.cardkingdom.com/mtg/dominaria/sylvan-awakening/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Koth of the Hammer - https://www.cardkingdom.com/mtg/scars-of-mirrodin/koth-of-the-hammer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Part the Waterveil - https://www.cardkingdom.com/mtg/battle-for-zendikar/part-the-waterveil/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Steward of Elements - https://www.cardkingdom.com/mtg/amonkhet/nissa-steward-of-elements/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Planar Outburst - https://www.cardkingdom.com/mtg/battle-for-zendikar/planar-outburst/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vital Force - https://www.cardkingdom.com/mtg/kaladesh/nissa-vital-force/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Worldwaker - https://www.cardkingdom.com/mtg/2015-core-set/nissa-worldwaker/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Ruinous Path - https://www.cardkingdom.com/mtg/battle-for-zendikar/ruinous-path/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Vastwood Seer - https://www.cardkingdom.com/mtg/magic-origins/nissa-vastwood-seer/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10Nissa, Who Shakes the World - https://www.cardkingdom.com/mtg/war-of-the-spark/nissa-who-shakes-the-world/?partner=nizzahon\u0026utm_source=nizzahon\u0026utm_medium=affiliate\u0026utm_campaign=Top10I'm sitting in an Ewin Racing Gaming chair in this video! To give a quick rundown, after you search for Urborg, Tomb of Yawgmoth, you then try to win through various cards that care about Swamps in both a negative and positive way. {3}{G}: Put four +1/+1 counters on target land you control. Its still a land. Theyre still lands. A player who has priority may play a land card from their hand during a main phase of their turn when the stack is empty. Land changers are effects or spells that change a land card's land type. It doesnt make sense to me to make a cheap board wipe thats meant to wipe out small creatures an 8-mana spell. This is often going to be one of the last cards you cast because you have some tribal-enhancing permanents out already, or a Craterhoof Behemoth to seal the deal. Whenever a land enters the battlefield under your control, you gain 1 life. Turning every land into a Swamp is extremely potent, so all it takes is a quick search for some powerhouses to help this magical land close out a game quickly. This isn't the flashiest power, but it can absolutely shut down an opponent's strategy. How its done and how well determines just how powerful of an effect it actually is. You may play an additional land on each of your turns. I run a jolrael edh deck myself. Its not horrible on rate as a 3/5, and it offers a lot of power immediately by making two creatures. The same thing is true of the next two contenders on the extended list, Nightmare and Staff of the Death Magus. Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. You can on Patreon! One of the best dinosaurs in the game, Swordtooth offers an amazing 5/5 stats for his price. nowadays is primarily a blue ability. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. You wont have to worry about getting blown out by a Pyroclasm, but you still need some extra power to back these creatures up. Thats pretty good, especially when you consider that you still have a strong value-oriented planeswalker around who can scry and then flip permanents off the top of your library. Aggro decks can fill the board with tokens, control decks can use lands and planeswalkers, and many combo decks can gum up the board with all sorts of artifacts and enchantments that take opponents a while to take down. That's simply a lot of great effects, and the draws help ensure you actually have bonus lands to play. 5 Rishadan Port. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. Its a 1-mana enchantment for Plains that lets you turn that land into a 2/5 spirit with lifelink for just . 9. However, Skyshroud enjoys elf synergies; pick one based on how elf-reliant your deck is. Destroying a non-basic permanent means you can take down any of the cards on this list, and replacing it with a basic in many formats can be impossible for certain decks that rely on multicolored lands. I enjoy Nissa, Vital Force quite a bit. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. Like, 2G, target creature becomes a forest, And if you need all of your creatures to be forests, play. Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. Nothing too crazy here. . +1: Untap target land you control. 34 cards All Swamps are 1/1 black creatures that are still lands. This is a 1-mana enchantment that makes your land a 3/2 until end of turn for two. With your regular play, that's four lands in a single round, an insane boost that opponents have little hope of matching. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. Now, instead of being almost completely reliant on the likes of Psychosis Crawler, I had a powerful weapon that could search for any land and put it directly onto the battlefield. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. You cant use the lands for mana if you want to get value from the creature part. are copyright their respective owners. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. These are the 10 best cards for extra lands plays in Magic: The Gathering! Obuun, Mul Daya Ancestor a 4-mana 3/3 that turns a land into a creature at the beginning of your combat phase. All lands are 1/1 creatures that are still lands. Hey, youve probably heard of this card. Coastal Discovery is a 4-mana enchantment that draws you two cards and makes a 4/4 out of a land if you pay the awaken cost. It represents the ideal form of mana fixing, allowing you to play your powerful cards without having to worry about drawing the right lands to do so. (I tried a few searches). Few lands in the game are capable of directly winning the game, but Mazes End is the one exception that any player should fear. So there are cards that turn lands into creatures, but what cards turn creatures into lands? life from the Loam and crucible of worlds is necessary, as is groundskeeper. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. Youve likely already seen Tatyova, Steward of Tides, either in a Commander pod or in Magic Arena Cube drafts. This rapidly fills your arena; just be sure to utilize draw spells, so you don't run out. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. It doesnt have that same sort of beat-down potential that something like a 3/3 or 4/4 has. From Karma to Filth to Roots of Life, it doesn't take long for you to start gaining advantage and draining others' life totals, all while you have half as many "Swamps" due to the massive amounts of bounce lands you're playing. All lands become 2/2 creatures until end of turn. Primal Adversary has been one of the worse Adversaries out of the bunch. Even though there are countless older lands with famously broken abilities, many might need an update on some of the newer and more accessible powerhouses they can put in their mana bases, as some of these newer cards are astonishingly close in power. While she's easily removed if you don't have a means to protect her, this particular Liliana is worth the risk in any deck that can keep her alive. the Wizards of the Coast Fan Content Policy. :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. Unfortunately, people have become quite aware of just how good Crypt Ghast is, so don't be surprised if you have some difficulties keeping your favorite Swamp enabler on the battlefield! In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. They become 6/6 Elemental creatures. Currently there are 25 cards that are printed as forests, 2 of these are the basic lands (regular and snow covered) the other 23 are non-basics. This site works best with JavaScript enabled. Great card design here. Ask me questions. The copyright for Magic: the Gathering and all associated card names and card images is held by Wizards of the Coast. about Magic: The Gathering, including card images, mana symbols, and Oracle text, Particularly token creatures to make more use of the landfall mechanic. The first among Nissas is Nissa, Worldwaker, a 5-mana planeswalker that can either untap four Forests or make a 4/4 with trample out of a target land you control. keeping this particular option in decklists. Uly Van Hammer. Theyre still lands. Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line. 8: You get an emblem with Lands you control have indestructible. Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. Whats great is that it replaces itself for you as well, letting you put a new untapped basic into play and giving you enough mana to keep playing spells after its activation. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. Animate land cards are any card, permanent or not, that can turn lands into creatures. The day you realize you too, can triforce! Lands you control are 2/2 creatures with first strike. The awaken mechanic bumps the price up to from , and it puts 3 +1/+1 counters onto a land in the process. Theyre still lands. Planar Outburst (Battle for Zendikar) | Illustration by Vincent Proce. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Are there any cards that turn non-land creatures into lands #1 May 12, 2011. Life and Limb makes all Saprolings Forests. I don't know about you, but I personally don't want the likes of Farseek at the top of our 'Swamps matter' list. Enter Harvest Season, which searches your library for up to X basic lands and put them onto the field tapped, where X is the number of tapped creatures you control. It becomes a 0/0 Elemental creature with vigilance and haste thats still a land. Magic has many cards that can be used to draw additional cards, meaning that Library of Alexandria can easily be used to its full effect with just a little bit of timing. Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Not approved/endorsed by Wizards. Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) If its a land card, put it onto the battlefield. All lands are 2/2 creatures that are still lands. Nissa's powerful enough to see usage even outside land-creature decks, but she works especially well in their ranks. This is just too much to reliably cast outside of mono-white, and all that work for a 4/4 wont usually be worth it. Or, is there any wacky combo that can do it? +1: Target land you control becomes a 4/4 Elemental creature with trample. Just like Fury, Insight's landfall provides a temporary 3/3 elemental whenever you play a land, overwhelming foes with your boosted army. Its ultimate isnt the land-animating bomb youd hope for, but it gives you plenty of card draw throughout the game. It tutors out any number of basic lands out of your library and puts them into play as 4/4 creatures with trample. 2: Mill three cards. However, Nightmare Lash is a lot less flexible an option than its later version, and as such will often end up just outside of the 99. Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! Eldrazi Monument (Killing Someone with indestructable flying forests is awesome AND silly.) 2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. Ashaya, Soul of the Wild. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. Let me know in the comments below or come chat about it in the official Draftsim Discord. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! To be clear, it's not maxed out on power level at all, but it's rapidly becoming my favorite deck to pull out of the bag now that it doesn't durdle for decades. While this strategy has risks (see below), it can overwhelm opponents with sheer numbers.
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