Line and support artilleries gives lots of soft attack. Among the weakest doctrines in the game, Grand Battleplan is rarely used due to its weak bonuses and lack of specialization. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. England and USA highly benefits from this doctrine. An overrun unit is destroyed. These are MILs, CIVs airfields, AA sites, and the like. There are three different war doctrines in HOI4. Both mass assault and mobile have nice man power end game bonuses (up to 5%). Hello and welcome back to another Hoi4 video! Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Land doctrines can be reviewed and unlocked from the Officer Corps. Sorry, we've got no plans for mobile versions of this game guide. ", First step of oversight is probably the part where you mix those two sub-doctrines, Second part is - that +% soft attack from doctrines/unit types/technologies are derived from the equipment battalions is using, and not their 'base stats'. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). Archived post. Hearts of Iron IV Game Guide by gamepressure.com. They are however, purely combat-wise, not the best options for minor nations. They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. This doctrine is all about damage. The defender has Initiative, shown by the golden chevrons beneath its general. Do you have a local supply of rubber, OR can you make it yourself? Air is far simpler than this flow chart makes it out to be. Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Chose integrated support if your divisions contains 5 support companies. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Cookie Notice Required fields are marked *, You may use these HTML tags and attributes:
. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). Concerning your division template, this doctrine goes quite well will artillery forces. Could you add the total bonuses you get by researching full doctrine paths? About The Author Lucky Boop By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. The 20% Soft attack and Defense is getting halved to 10%. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. It is only visible to you. You must log in or register to reply here. That's double the combined total of the pair of 7-2. New comments cannot be posted and votes cannot be cast. You sit on the line and see enemies trip into your trench and fall into the core of the earth. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Hm. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. German Reich should pick this doctrine and spam submarines to make an impact on the seas. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). other nations going for tanks could and should still pick mobile infantry. 1.3K. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. I think this is a nice beginner guide overall, but I have two quibbles. It has amazing offense capabilities but weak on defense. This doctrine affects artillery actions. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. You just need to manage frontlines well and you can have your planing bonus without enormous losses. Ahh, it's always nice to get another perspective on the doctrines. All rights reserved. It emphasized high concentrations of force at one point to break an enemies defensive line. Visit our. Privacy Policy. However, only choose this if you have a small industry. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Well done! If you're using tac bombers use the right side. Check out our other nation guides. This option is good for all players that do not want to wait for too long to see effects of their actions. I think GBP is also really good for Natty China. Invite Foreign Investors (2 offmap civs) 6. Contributor at KeenGamer, often writing guides and news. It goes without saying that the majority of military actions you will be taking in the game will take place on land. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. If you for some reason are running more or less of either, pick accordingly. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. For GBP it's important to make clear the inherent disadvantages of using the battle planner. Scroll down for the best land, air, and naval doctrines to pick Hearts of Iron IV. After nationalism, continue with Army Effort (for the land doctrine bonus) With the next 150 pp, you can get Silent Workhorse for 15% more pp. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Hybrid of other two air doctrines. It sits amid orchards and fields about two miles from the south bank of Yakima River. . Warhunter Jun 30, 2016 @ 8:48pm. If you have chosen a big country with huge naval industry, pick the fleet in being. For a nation with limited dockyards, trade interdiction works pretty well. personally i believe the best land doctrine is based on how you wage war. So, what are the best doctrines in HOI4? Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. 12 days ago. This item has been removed from the community because it violates Steam Community & Content Guidelines. The Medical Withdrawal Unit phone number is 509.865.1590. All trademarks are property of their respective owners in the US and other countries. Actually, no. It does fine in both offense and defense, but excels in neither. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Discord Link. All the soft attack buffs to the whole army do not apply to artillery. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. Also, the doctrine includes increasing the effectiveness of planning and organization of action, but also reinforces reconnaissance and actions of mechanized units. That is why it can only work with huge industries such as German Reich and United States of America. All trademarks are property of their respective owners in the US and other countries. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Valve Corporation. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. 1. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Dispersed support is good if you have divisions with lots of line artillery. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Those need the benefit of Dispersed Support (left option of SF). Signal companies, recon, etc. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. Totally focused on bombers and destruction. So I just spam heavily armored battleships and light cruisers. This website uses cookies. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . Scan this QR code to download the app now. The soft attack and recovery rate here pump up the ability of the attacks wonderfully. Cookie Notice Law University (extra research slot) 5. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. Only recommended for USA because of the huge carrier capability. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. So, mobile warfare doctrine is the best if you have a large industry. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Marines grant a +40% attack bonus across large rivers. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. You should first choose obtain foreign colonial investment in the focus tree. High entrenchment bonuses. Therefore using mass assault doctrine as Soviet Union is a waste. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Then simply steamroll your enemies. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. Espaol - Latinoamrica (Spanish - Latin America). The immersion reason is that manual controls would be overriding the "plan. At any moment, you can change your variant from this point, but you lose all of the technologies that have been thus far developed. You are not permitted to copy any image, text or info from this page. With the Netherlands, it may be worth adopting free trade (does come with the Gateway to Europe focus) as this will give you greater research bonuses though turn back to export focus when you go to war to keep more resources. Assault or Infiltration?There's not really a wrong choice here. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. This a guide that explains how the 3 types of doctrine work and what's the best pick. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. The Strategic Bombing mission is used against targets on the map, not units. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? 1. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. Our manpower is precious, bullets are cheap. So, mobile warfare doctrine is the best if you have a large industry. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. Superior Firepower is based on the concept of Shock and awe, a military strategy that employs great displays of force and significant usage of explosive weapons against the enemy. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. Both good for battlefield support and bombing enemy when needed. Every doctrine is decent if used right. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Just a quick noob's guide to Land Doctrines in HOI4. The historical land doctrine is very good for Japan. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. Overruns are the BEST way to win wars. Saved the game and reopenned as usa. By continuing to use this website you are giving consent to cookies being used. So I don't build carriers as them. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Interesting. Personally, I would take Superior Firepower. Build up your military as it will be essential for whatever path you take. Carriers go right, small navies or commerce raiders take the first couple in the middle, and the big boys with Battleships and stuff but not running or not wanting to run CVs go left. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. The default doctrine for Germany, this doctrine heavily emphasizes tanks and mobile infantry divisions. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. I compiled a little guide on how the different land doctrines operates. HOI4: The Netherlands Guide To ensure your survival you should side with Germany and focus on building your army up. personally i believe the best land doctrine is based on how you wage war. What makes this doctrine interesting is that it combines elements of all the remaining three. The priority of your research remains the same no matter which nation you play. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Scan this QR code to download the app now. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. This item will only be visible to you, admins, and anyone marked as a creator. 16. r/hoi4. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Contents 1 Cost to unlock 2 Doctrine trees 3 List of all doctrines 3.1 Mobile Warfare 3.2 Superior Firepower 3.3 Grand Battleplan 3.4 Mass Assault 4 Comparison of doctrines Valve Corporation. You should place more attention on your navy rather than your air force. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). Mobile warfare Superior firepower Grand battle plan Mass assault Mobile warfare Infantry can be used in many ways, from landing groups to garrisons to combat line units. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. Therefore mobile warfare is the best land doctrine. superior firepower is great at causing more damage to the enemy with all their bonuses they get. Espaol - Latinoamrica (Spanish - Latin America). Pick Deep Battle. Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. @the Pagan today (before the rework of combat width etc) superior firepower. So, make sure to add couple of line artillery and support companies to your divisions. And is cheaper. Dont @ me. Choosing the right doctrine is an important component of Hearts of Iron IV. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. So a single 14-4 is worth double on offense than a pair of 7-2. Whether you want to change villagers' portraits, the aesthetics of your town or revamp the entire map, By 1936, the Netherlands stands at an important crossroads. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. 1. In almost all cases, I encourage you to use try Carrier variant airframes. Go down Mobile Warfare land doctrine prioritising motorised bonuses instead of tanks (the left side of the research tree). Valve Corporation. Generals traits and promotions can complement very nicely with the right tree. Weve also released France Guide, Soviet Union Guide, Communist China Guide, and German Reich Guide. The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc
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