Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. Polymorphing is one of the best forms of removal. This makes it hard for this passive to reliably help you. However, not all of them are specific in their uses either. supplements the lack of most other tools sacrificed to build such a deck. Scepter of Summoning is a good discount treasure so long as you have enough expensive minions to use it with but still have cards that keep you in the game until you reach the turn you can start playing them. Its just not enough to have it take up most of your turn. It also serves as a guaranteed source of burn damage over the course of the game, making it an obvious choice. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. helps token strategies and is also a potential removal tool for big threats. For example, one loot bucket may Battle Tactics reigns as one of the strongest of the newer Hero Powers. They run as many as possible to maximize the effect and draft every Soulciologist Malicia as possible. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Just like Vampiric Fangs,Necrotic Poison is super cheap targeted removal that doesn't lose much tempo when played. Then well get into what makes specific classes/heroes powerful. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. Blood Parasite is probably to best Hero Power out of her three. But if you manage to build a deck that can make this work, its certainly worth it. But now it can contribute to the all-powerful Questline The Demon Seed, and it does a VERY good job at rushing the Quest progress and abusing the effect afterwards. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. One treasure with a superior counterpart is Robes of Shrinking; the better one being Rhonin's Scrying Orb. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. WebHearthstone Duels 12-1 Priest (5225 MMR) (Shadow Mend | Shadow Word: Void) March 3, 2022 Hearthstone Duels 12-2 Priest (6540 MMR) (Shadow Mend | Herald of the Scaled The 12 Win Shaman one is thankfully unaffected. Treasure Pool Updates. PeepoLeaveBoth are really good in Miracle druid, which is best deck. Tier 1 - Treasures that can win you the game on their own! Promote! Expedited Burial makes high impact Deathrattles easier to combo with and can be played far earlier. I'm looking at theSai Frost Death Knight Duels Example (Lich King) and my question is How on earth do you trigger the deathrattles of the egg cards? Once you have both the Blade and Hilt of Quel'Delar in your deck, they fuse and become the almighty Quel'Delar. There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. To control With all the hard removal in Duels, a little bit of extra Health doesnt matter very much. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. Most generic Secondary Passive are better at this point. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. For decks that have a large portion of neutral minions it's basically Captured Flag plus cost Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. WebDuels Class Tier List Hey guys, just wondering if there's any class tier list that is updated? Free triggers on you Deathrattles is a strong effect, but Deathly Death! Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. But since so many of them summon, its now viable to include some of the better Infuse cards. Wax Rager is the stickiest minion alive and can slowly deal 5 damage a turn endlessly if your opponent doesn't have a way to specifically get rid of it. Even though youre screwing with your opponents hand, you still have to be lucky to not have everything set you back even further. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. Tier Duels heros list #1 Jan 31, 2021 (Darkmoon Races) tomac016 View User Profile View Posts Send Message Target Dummy 1 6 Join Date: 6/8/2020 Posts: 2 Hi I love duels, but I found nothing to better understand how to play them. Creator Notes: This is a Rush Warrior deck. Resource generators are good examples. Out of all the Starting Treasures that scale throughout the run. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. Summoning a decent minion on Hero Power is viable on its own, but it also gives Death Knights an extra corpse to work with. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Wish looks like the ultimate comeback card, and in some ways it is. After game 3: Passive from passive pool 2 After game 4: Treasure card from treasure pool 2 After game 5: Treasure from treasure pool 1 After game 7: Treasure Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. A lot of Treasures are just a little better than existing collectable cards, but this one is a little better than most of those since its 2 minions in one, the Deathrattle can be taken advantage of, and the 2nd minion itself is above average and on curve with the first. From the Swamp moved from Passive pool 1 to pool 2 Band of Bees moved from Passive Treasure pool 2 to pool 2 Ultra Rare. Illidari Strike can proc the effects of Infuse cards by itself. There's enough Big Demon support to allow this archetype to hold its own in Duels. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. Flame Waves gives all of your Fire spells the added value of two free Arcane Explosion, which is an amazing passive board clear. Nous connaissions dj les cartes concernes par cet ajustement. Tier 2: Avenging Armaments is good for the same reason only Paladin specific. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. Paladins can make the most of this with how many minions they have that like their buffs. Following it up with Death Games is probably the best use for it. WebDuels Flavor Card set: TB Cycle: Passive Pool 1 dbfId: 82150 Card id: PVPDR_AV_Passive10 Unholy Gift is an uncollectible neutral spell card, from the TB set. This is especially true in a game mode that has a lot more removal on average. Overpowered can duplicate anything, even other Treasures! People are using Secret Studies now to draw out secrets that satisfy the conditions for Sorcerer's Gambit. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Ol' Faithful and Titan-Forged Grapnel are excellent removal tools, where the former is extremely aggressive and the ladder being great for control. Warden's Insight is a popular Starting Treasure because of its flexibility between two good effects. Its a shame a few of these example decks were criminally nuked because of balance changes made YESTERDAY, especially the 12-Win Frost Mage one that probably wouldnt get that far now. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. If you meant Kindling Flame, I agree with that one. Starting Treasure: Scrapmetal Demolitionist. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. Its so strong it requires you to draft 2 specific treasures to even gain access to it. Early game (even without buffs), he can snowball by creating more copies of himself than the opponent can handle. This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. Webcsu board of trustees live stream. Your opponent has the initiative to respond to the extra Attack however they want. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. However, combining it with Charge (Plus Battleground Battlemaster for potentially a near OTK) is significant burst damage worthy of considering. As a legendary Holy Book appears pretty good at first. The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. Scourge Strike and Greatsword of the Ebon Blade are probably the more recommended choices for most decks in general. Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. Usually the best thing to duplicate in Duels is the treasure you got from the second pool. Gluth can make your existing board extremely sticky, but this functions more like a win-more card if anything. The following heroes are receiving more armour: Teron Gorefiend, Silas Darkmoon (at lower ranks), Infinite Toki, Aranna Starseeker (at lower ranks), Captain Hooktusk, Voljin, Xyrella, Tavish Stormpike, Tamsin Roame, Queen Wagtoggle, Illidan Stormrage, Zephrys, the Great, Tess Greymane (lower ranks), Deathwing, Ozumat, Lord Tier 5: Amalgamate is an inefficient way to get a big minion on the board. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. Killmox is technically a Legendary minion, so you can get an extra copy from. I guess anything that leads to a control deck being decent needs banned. In a deck built with Divine Shields solely in mind, this treasure can snowball fast! Any major changes to the previous version of this guide will have a * in front of it. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. If you arent super reliant on keeping powerful minions on the board (or better yet using a Murloc deck), its a great comeback card that also reloads your whole hand! I used to love duels, but the change in buckets killed it for me :(. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Fire! Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. Tier 3: All Together Nowhas gone through several nerfs, but still remains a solid pick since it discounts one of the most prevalent and useful types of minions in the game. You can also pile up on you decks strongest minions like Jace Darkweaver, Captain Galvangar, or Alexandros Mograine. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. The only thing holding it back is the cost. Passing Grades: Warrior, Demon Hunter and Druid Much like Mages and Priests, Warriors are also stuck with their primary strategy of stalling until they can kill Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. Affected decks are still usable, but varying levels of weaker. is a nifty generic Hero Power that most decks are capable of using on some level. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. However, they share a couple problems in common that may make them hard to use. Ancient Reflections actually has quite a few amazing targets that can win you the game. WebMittwoch, 18:30 - 21:00 Uhr und Sonntag, 18:15 - 21:15 Uhr. Its a pretty control oriented Hero Power, so it allow you to stack up effects like. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Marvelous Mycelium is good at generating some high quality good cards. Why doesn'tVast Wisdom trigger Staking a Claim? Being able to draw a card off of any Battlecry with Rally the Troops is valuable, but its discountability is somewhat limited. March of the Lich King Mini Set Cards List & Guide. With Wyrm Bolt and Bring on Recruits being so prevalent, people often use it as a card-free way to handle them. It provides you with new weapons for zero mana, allowing you to play perks like Deadly Poison without any setup. Creator Notes:This is just purely Token Druid taking advantage of the free tempo made by Nature Treasures. It also doesn't help at all if you're behind. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. It comes down to free card advantage that will sometimes make it cost less. This weapon also has some hidden secrets to it. Pure Neutral - With how many options youre cutting out when you eliminate class cards, you can afford to lean into gaining constant value from War Commands while For the Horde! *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Send in the Scout is also a possible option. I dont know any reason why that shouldnt have worked. WebBest Passive Treasure: For a Rogue Maneuver deck, Group 1s best choice is Pillage the Fallen. Like Dungeon Runs of the past, we split our Treasures into these two categories. Top Hearthstone Duels Decks that got 12 Wins - Top Starter Paladins (and to an extent Priests) have a decent amount of Holy spell support. Many choose Connections to gain combo triggers and extra resources. Elemental Learning is also a fantastic card for Mana-efficient resources. Sometimes it can work in ways youd never expect. Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. Treasure Pool Updates. However, this is a very slow effect and most Dragons don't really need the extra stats. 1500 XP Quest Trading - Play A Friend! There are few Nature spells that deal damage and even fewer that are good. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Not only that, its also abusable in Priest since theyre so good at cloning their minions and multiplies the value of Xyrella, the Devout. Hearthstone Duels 12-2 Vanndar Stormpike (7073 MMR) Tier 3: Crystal Gem may provide a meaningful bonus, but if it whiffs because of a bad opening hand you end up with one less passive than your opponent the rest of the game. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. Are you wanting to play Duels but having trouble getting started? The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. Darius Crowleys Hero Power is unique amongst the other heroes. It requires you to add several weapons to capitalize on the effect. Eerie Stone. Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. backs you up with whatever you may otherwise lack from your initial deck. No Guts, No Glory is simply flexible between damage and defense that can trigger on-damage effects like Auto-Armaments or Frenzy minions. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. Phaoris Blade moved from Active Treasure pool 1 to pool 2. Elixir of Vigor has shown to be surprisingly useful. Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. I'm thinking about moving Mending Pools up too. Die Tanzsportkompetenz im Landkreis Passau Its just rather difficult to ramp up that kind of damage. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Almost all Fire spells deal damage and can abuse this passive very effectively in a deck that revolves around Fire. My best guess is that its a bug. Running only Nature spells and Elementals has proven to be really good thanks to. But a lot of Freezing cards hit several things at once, so youll at least get a bunch of stuff to play if you happen to be low on cards. Cloak of Emerald Dreams is arguably the best of the new card generating passives. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. Blizzard a publi ce soir le patch notes complet de la mise jour 26.0.4 pour Hearthstone. Scales of Justice is also a great tool for dealing with a troublesome enemy board. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. Royal Gift and Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. Staff of Pain was okay on its own and is prone to backfiring. Creator Notes: Basically everything is removal or gives you more stuff. While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. Awakened Ancient is also worth taking as a defensive hand reload. Tier 4 - Niche Passives that are either drastically underpowered or a little too specific to recommend unless you built your entire deck around it. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. Coin Pouch, Creepy Curio, and Old Militia Horn all have really weak effects for their cost, and require you to play their upgraded versions to be considered worthwhile. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Mega salty? And there arent a lot of minions where having a giant copy of it is super good either. Iron Roots and Spreading Saplings work really well with what Druids are capable of right now, especially when a lot of spells that support aggressive strategies like token Druid are Nature. Thats pretty limiting in some classes. Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. Stacking cheap spells can build up. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. i dont think Quel'Delar workd as indented i won against someone using it and i did not get it. This guide will help you with ideas regarding how to start building your own Duels decks; including potential starting builds, strongest treasures, and combos to look out for when drafting! Secrets get decent bucket support. The main problem Embers of Ragnaros faces is its cost. Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. WebPassive cards ('treasures') can only be found in Duels and some Solo Adventures; however, Passive Hero Powers can also be encountered in the regular play mode and Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. The spells are the better than the minions and are amazing when you just get a bunch of them for free. Druidic Teaching is a very potent draw engine. is probably the most popular choice for the AOE Attack buff with the cannon damage acting as just a small bonus. Realistically, Mages are the only ones who can pull this off. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. The Blood and Frost deck examples will resemble the builds a lot of players have been seen using. It is also a Pool 1 passive treasure in Duels. This is aiming to heavily capitalize on Avenging Armaments. Youll spend most of your turn just getting the treasure, and still might not even be able to play it. More often than not, you wont even get to the point of drawing the second one. Tier 2 - Great Passives in general that can definitely help you throughout your run. is fairly unique amongst the first passives. Most decks this late in the game usually end their turn with multiple minions or destroyed all of yours. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. If Candlebeard shows up earlier on in your run you'll get that weaker Hero Power to deal with, but after Level 6 or so you'll have to contend with an endless volley of charging minions. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. If you dont, youre relying too much one card to bail you out. They can also handle Deathrattles that summon more stuff really well. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Basically any minion wouldnt mind a Power Up!. It's especially abusable with Deathrattle triggering effects. Rogue was a safe class to put Swiftscale Trickster in because of the classs general lack of majorly impactful high cost spells. The Rogue Hero Powers all seem to encourage decks with the ability to activate combo effects. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. Plus the spell you get is from ANY class, so the odds of it synergizing with your deck are slim at best. Milling your opponent is also a niche way to use it if the opportunity arises.Dreamgrove Ring gives you the chance to load up your board with big and scary threats, but it robs you of the ability to do much else.
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